Programming
Git and Banshee.OpenVP fun
by Chris on May.07, 2009, under Banshee, C#, Computer, OpenVP, Programming
Well it’s hacking season again. With GNOME’s switch from Subversion to Git complete, which means Banshee now uses Git too, it gave me an excuse to finally learn it. This was not fun. But having toughed it out, I can definitely say that I love it.
Now that Banshee is using Git, Aaron is starting work on a branch off of the 1.4 series to incorporate my visualization patch. Wielding my new Git tool belt, I was off and hacking. Taking Gabriel’s branch allowing replacement of source widgets, I rebased that from master to stable-vis, fixed the merge conflicts, and started hacking away at Banshee.OpenVP. Unfortunately, not all the pieces I needed were there yet. So I added them and pushed them up to Gitorious. Neat.
Now Banshee.OpenVP looks like this:
The new Gazebo: a Gtk# interface to FICS
by Chris on Apr.17, 2009, under C#, Chess, Linux
I’ve abandoned my idea of creating an AJAX interface for the time being. It is a cool idea but I think I can do much better by writing a proper application.
The Linux FICS interface scene is rather weak. eboard is about the best there is in terms of usability, and it has its share of problems. xboard is there for the minimalists who want their interface to provide a chess board only. When compared with the powerful and extensible interfaces available for Windows it’s rather a shame there’s nothing similar for Linux.
So I’ve decided to take the name I was going to use for my web interface and apply it to a new Linux interface. Building on Mono.Addins, I’ve already got an interface that can be extended in several key ways. Addins can, for example, provide new text highlighting classes or classes that can manipulate the console text buffer in interesting ways.
Using a tip from jonp in #mono, I have now come up with an extensible preferences system that does not suck, based on XLinq. Addins can simply subclass PreferenceContainer, slap on a few attributes, and they have an easy-to-use set of strongly typed preferences that get automatically serialized to XML. Right now only the basic primitive types and strings are supported, but this will be extended later to include things like arrays, lists, and XLinq objects. Thanks to Mono.Addins and some more support classes I wrote, addins can also provide Gtk# widgets that get embedded into the application preferences window. By writing very little code, addin authors can persist their settings and provide the user with a convenient way to change them.
I’m still lacking a chess board though. If anyone likes writing custom widgets and feels comfortable working on this project let me know. The sources will be made public in the coming weeks after I’ve had a chance to polish them and set consistent style guidelines.
Gazebo: An AJAX interface to FICS
by Chris on Mar.23, 2009, under Chess, JavaScript, Web
I’ve been getting back into chess recently, and my favorite online community is the Free Internet Chess Server (FICS). There are a wealth of free and open interfaces available for download, but they all have one thing in common: you have to download them. At my workplace this is a no-no, but over my lunch break it would be nice to get in a few games. If I forget my laptop then I have no way to play.
Enter Gazebo. I started this project last Friday night, so it’s only been about two days. Still, what I have right now is rather impressive for that amount of time. At face value, the current version is not very representative of the time that’s gone into the project so far, and for a very good reason.
The HTTP protocol used by web servers was not engineered around the idea that you’d establish a long-lasting connection with the server. It’s better suited for quick request-response cycles. Because of this, the PHP web service has no good way to maintain a connection to FICS.
The solution I came up with for this problem is simple, yet very involved. A daemon script (yes, written in PHP…) listens on a UNIX socket for connections from the PHP web service script. If a new FICS session is requested, it creates a new session and returns some authentication parameters to the web service. On every request to the service, another connection to the daemon is made over the UNIX socket, the session attached to with the authentication parameters, and some action taken, like “write this to the network socket” or “tell me when you get new data from the network socket” or even “close the network socket and destroy the session.” The daemon essentially acts as a super-proxy that persists the network sockets and enables access to all of them from one UNIX socket.
Yes, it’s kinda ugly. But it also works incredibly well. There is still some tuning to be done, but behold the awesomeness of what is essentially in-browser, color-coded telnet:
Issues with Crockford’s JavaScript conventions
by Chris on Mar.10, 2009, under JavaScript
I’ve been reading up on Douglas Crockford’s Code Conventions for the JavaScript Programming Language and I agree with most of them, but I definitely have a bone to pick with one of them: “All variables/functions should be declared before they are used.”
This sounds good in theory, and is probably a good programming practice. However, in JavaScript we frequently use callbacks to implement asynchronous calls, due to the fact that JavaScript is single-threaded. Code like this is common:
function BeginProcess(data) {
// process data
DoDataProcess({
'data': data,
'onComplete': EndProcess
});
}
function EndProcess() {
alert('The process is done');
}
Think AJAX in particular. This kind of thing is commonplace. However, declaring things before we use them means we have two options. We can either swap the functions around, or we can declare var EndProcess; at the top of the script. The latter reminds me too much of C, where you have to declare function prototypes ahead of time if you want to write them in any order you want. The former is just incredibly confusing. Consider how that would look:
function EndProcess() {
alert('The process is done');
}
function BeginProcess(data) {
// process data
DoDataProcess({
'data': data,
'onComplete': EndProcess
});
}
This is horrible. The natural code flow is broken. You now have to start at the last function and read it, then go up to read the next part. This is the same reason that top-posting sucks and bottom-posting makes sense. If those functions were both longer than a screen, you have to scroll to the bottom of the script, then up to the function header. Then read down to find “EndProcess” and say “what’s that?” Then scroll up to find EndHeader, then back down to read it. The human mind has not been conditioned to read this way.
Consider this quote from the linked article on top-posting:
Top-posting makes posts incomprehensible. Firstly: In normal conversations, one does not answer to something that has not yet been said. So it is unclear to reply to the top, whilst the original message is at the bottom. Secondly: In western society a book is normally read from top to bottom. Top-posting forces one to stray from this convention: Reading some at the top, skipping to the bottom to read the question, and going back to the top to continue. This annoyance increases even more than linear with the number of top-posts in the message. If someone replies to a thread and you forgot what the thread was all about, or that thread was incomplete for some reasons, it will be quite tiresome to rapidly understand what the thread was all about, due to bad posting and irrelevant text which has not been removed.
Given a suitably large enough application (like the one I am working on right now) this means that I either need about 200 var statements at the top of my program to indicate every class I am defining, and the same within each class to indicate each private function, or I have to reorder them. Both are unwieldy. One is unnecessarily verbose, while the other is horrible to read and breaks the natural flow of the code. Your initialization function winds up at the very bottom of the script, then you have to work your way up to see what is going on.
Crockford seems like a pretty intelligent guy, but I’ve yet to see any extensive code samples that show how he gets around this problem. Thoughts?
JavaScript appreciation and more
by Chris on Mar.06, 2009, under Computer, JavaScript, Personal, Programming
I’ve been up to a lot of little things recently but haven’t undertaken any projects big enough to warrant a whole fancy blog post. I figured I might as well summarize what I’ve been up to.
I’m doing a project at school that improves the experience of on-campus tutors and their clients. They’d been using Moodle workshops to allow clients to submit content to tutors, and recording hours manually on timecards. Moodle will still be involved, but the tutors will now interact primarily with a web application I’ve been coding that will track their hours for them, as well as fulfill some clerical roles, such as preventing two tutors from working on the same paper. (Previously this was done more or less manually by updating the workshop submission title. Not a terribly fun way to track that kind of stuff.)
This project has me up to my neck in JavaScript, a language I’ve long held in contempt. However, after reading up on some patterns and watching a talk or two my mind has been completely changed. In fact, I enjoy coding in JavaScript now. I enjoy it a lot. When you know what you are doing (and what to avoid) all the frustration and general icky feelings associated with working in the language disappear. What’s left is an incredibly pure, lightning-fast web application. A maintainable one too. Who knew JavaScript could do that?
Some other semi-random facts:
- I’m getting married in 91 days. (See that counter in the right column? Yup, that one. If you’ve been wondering what that’s counting down to, now you know.)
- I’ve recently revived the RTS gaming genre on my system by reinstalling Age of Empires 3. I don’t recall why I stopped playing, but I shouldn’t have.
- In case anyone wonders why I haven’t been on WoW for a while, it’s because I let my subscription expire. That was over six months ago, I think. Honestly I have not missed it. There are more fun games out there, and they don’t require a monthly fee. Team Fortress 2 is an especially good option if you like class-based games and first-person shooters.
That’s all for now, I guess. Stay tuned for some more developments on Banshee.OpenVP in the coming weeks.
Finished visualization pipeline
by Chris on Jan.21, 2009, under Banshee, C#, OpenVP
Hopefully, anyway.
I spent some time this last week (probably over 15 hours total) giving the Banshee visualization pipeline another overhaul. In the process of doing this I finally filed a bug I found in the spectrum GStreamer element that I’ve been trying to work around for a long time.
Even though Sebastian was able to fix this specific bug, another crept up, which he did fix, but it became apparent to me that using the spectrum element was the wrong approach. I won’t go into too many details, but it made disabling and re-enabling the pipeline incredibly tricky and required a buffer of spectrum slices that had to be synchronized with a mutex since it was being accessed by three threads.
Sebastian gave me some pointers on using libgstfft directly, and this has reduced the amount of code required to do spectrum analysis while making it less laggy and less of a hack.
I’m told this patch (and possibly Banshee.OpenVP) will be going into Banshee 1.6. Sweet.
Mandatory screen shot of the new code and of the new Voiceprint visualization in Banshee.OpenVP:
Update 2009-01-22: I had to revise the patch to fix a segfault caused by a race and to eliminate some timing issues with thawing synchronization. The link to the patch has been updated.
More optimization
by Chris on Oct.10, 2008, under Banshee, C#, OpenVP
Not creative enough to think of a better title right now…
I just spent almost two hours hacking away at the Banshee visualization pipeline again and made one very important optimization: when the callback function is null (which happens when nobody in managed land is listening for visualization data) the visualization pipeline is effectively disabled. The only element that remains active is a queue, which provides a 5-second buffer so that visualization can be quickly resumed.
The patch is now over at GNOME’s Bugzilla, just waiting. Waiting for Aaron to commit it. Waiting for a chance to prove it’s all grown up now. Hoping to bring joy to audio enthusiasts all around the globe.
Yeah, I did watch Tommy Boy recently. … Why?
Optimizing the visualization pipeline
by Chris on Oct.09, 2008, under Banshee, C#, OpenVP
So apparently the visualization stuff in Banshee has been disabled since it’s a CPU hog. I don’t know why I didn’t notice it during testing (and I did check) but there seems to be a five-fold increase in CPU utilization with the visualization pipeline running. For me, this is an increase from 1-3% to 10-12% on dual-core 2.6GHz amd64.
After ruling out a few things I discovered the root cause. In OpenVP, PCM and spectrum data are represented as 32-bit floats, which means that the pipeline needs to convert whatever the audio format is into this one. Along the way it resamples the stream too, to provide a consistent frame rate of consistent-size slices. 512 samples 60 times per second is 30720 samples/sec. If anyone can show me a song found in the wild encoded at this rate I’ll give you… well, nothing, since I’m a college student and couldn’t afford to give you this pencil I have sitting on my desk.
Anywho, the conversion to float cannot be avoided but the resampling can be. By setting it to the more common 44100Hz sample rate CPU usage dropped to 4-6%. It’s pretty cheap to convert formats and throw duplicate data around, but interpolating data is a lot more expensive.
At some point the vis pipeline will be smart enough to split music into chunks of a size depending on the current sample rate. Until then this patch should be good enough. (I hope.)
Almost there
by Chris on Aug.24, 2008, under Banshee, C#, OpenVP
After a few hours of hacking using a wigdet that Michael and a few others pointed me at, I now have a working Banshee.OpenVP extension!
Much work still remains to be done, but what I have is a pretty stable foundation. Both the OpenVP 0.0.1 branch and Banshee.OpenVP are available over at the Google Code repo. They should both be stable enough to test, but since the build system isn’t in place yet I’m not asking the general public to try it out yet. But if you know your way around MD, autotools, and Banshee you might be able to get it working. (Please don’t ask for help with that part yet. If you get it working and hit a bug please let me know though.)
Ok, I guess not
by Chris on Aug.22, 2008, under Banshee, C#, OpenVP
Banshee.OpenVP is on hold indefinitely until a stable GTK+ widget providing an OpenGL context is available. All of the wrappers I have tried have serious issues that prevent this project from even making minimal headway.



